Roles

A generator starts as a plain, unspecialized feeder. Draft a specialization card to turn it into one of seven roles, each with its own base stats and combat behavior.

All roles

hunter

A lean strain bred for one instinct: reach the enemy generator before anything reaches them.

60 HP30 attack1 rangemoves 15/sattacks 7.5/sspawns every 1.3s
  • beelines for the enemy generator, not just the nearest cell

wall

A thick-membraned strain that plants itself and dares anything to get past.

250 HP20 attack1 rangemoves 2.5/sattacks 5/sspawns every 2.4s
  • taunts, forcing nearby enemies to attack it first
  • holds ground instead of advancing

splitter

Cut one loose and two grow back. This culture treats death as a chance to divide.

50 HP10 attack1 rangemoves 5/sattacks 5/sspawns every 1.5s
  • splits into two cells on death

toxin

A weeping strain that leaves more damage behind than it deals up front.

50 HP10 attack1 rangemoves 7.5/sattacks 7.5/sspawns every 1.7s

symbiont

A caretaker culture, more interested in mending the dish than fighting for it.

80 HP0 attack2 rangemoves 5/sattacks 5/sspawns every 2s
  • heals wounded allies instead of attacking

lobber

Thin-walled and short-lived, but it can lob a payload clear across the dish.

50 HP20 attack3 rangemoves 5/sattacks 3/sspawns every 1.7s
  • splash damage that hits the target and its neighbors

stinger

Patient and precise. It picks its target from across the slide and does not miss twice.

50 HP30 attack2 rangemoves 3/sattacks 5/sspawns every 1.7s